Hardcore++
Every player has only half a red heart for the whole match. Healing cannot raise this maximum.
Special condition
At most one special condition is selected for the whole match. It affects every opponent equally and is shown before the game, during the match and in the replay.
Every player has only half a red heart for the whole match. Healing cannot raise this maximum.
Every player has only half a red heart for the whole match. One golden heart is granted once at the start; it is not restored after being lost or reconnecting.
Every player starts with an empty hunger bar. Food found later works normally.
Natural health regeneration is disabled for the whole match. Potions, golden apples, and other healing methods still work.
A carved pumpkin with Curse of Binding stays on your head for the whole match. It cannot be removed, replaced, or dropped.
All items with durability have at most 10 points remaining, including armor, shields, weapons, and tools. Crafting, loot, and repairs cannot raise this limit.
The match starts at the beginning of night. The normal day and night cycle continues afterwards.
It stays night for the whole match.
Rain, thunder, and natural lightning continue for the whole match.
Zombies, husks, drowned, zombie villagers, and zombified piglins spawn as babies.
All creepers are charged. Their behavior and fuse time remain vanilla.
Eligible mobs spawn in a random full armor set, sometimes enchanted.
Skeletons spawn in different variants and may have a mount.
Every mob with a baby form spawns as a baby. They can be grown normally.
Only the current objective is visible and can progress. The next one appears after completion; actions for hidden objectives do not count.
In team modes only, each team shares 20 HP. Damage or healing received by any member changes the whole team's health.
A standard match without a special condition is not listed here.